Arcane Supremacy
This was a Game of the Week project where myself and 3 other students were learning how to develop using Unreal. The theme for the week was “Magic” and this is what we came up with. I created the component the makes the world react to the music, as well as the attack system that deals damage based on how large the spell is when you fire it. (Obviously the size is also based on the music)
Technologies Used:
Unreal Engine 4 (Blueprints)
Git