Unreal Music Room
This project is purely to show off a component I created in Unreal to react to the music in a game. It changes the size based on the frequency you tell it to listen to, then changes the material based on its size. Its completely customizable including choosing what audio file, what direction(s) to scale in, which frequency to listen to, and how how many frequencies to cut it into.
Technologies Used:
Unreal Engine 4 (Blueprints)