VR Capstone 2019

This is a project I created on my own over the course of 10 weeks. I used Unity along with SteamVR and VRTK to create it. I really loved working on this project learning so much about VR and how physics works with a player who isn’t nearly as predictable as a pre-programmed character in a game.

Technologies Used:

  • Unity

  • C#

  • SteamVR

  • VRTK

  • Blender

 
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Unity - VR Knock-Nock

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Unity - VR Gunner