VR Capstone 2019
This is a project I created on my own over the course of 10 weeks. I used Unity along with SteamVR and VRTK to create it. I really loved working on this project learning so much about VR and how physics works with a player who isn’t nearly as predictable as a pre-programmed character in a game.
Technologies Used:
Unity
C#
SteamVR
VRTK
Blender